Posts tagged iphone

How about a T-Mobile G1 Q&A?

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iPhone and G1

I’ve had a couple of weeks to play with the new T-Mobile G1 running Google’s Android, and I have to say that I’ve really enjoyed it. I’m not going to write a full review here, because I think that’s been done quite thoroughly by others in the blogosphere (see Engadget’s full review, and Ryan’s impressions).

One thing that I have noticed while using the G1 is that I hardly ever compare it in my mind to my iPhone. They feel that different. The only times I did make a direct comparison was while using the address book (much easier to scroll to a certain letter) and using the Market for apps. Even though there aren’t as many apps out there, the quality of the apps and the organization within the store was more up my alley.

Since I’ve got this phone sitting on my desk, let me know if you have any questions about the user experience! I’ll happily answer them to the best of my ability in the comments section.

Apple in the handheld gaming world

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Apple - iPod touch - Features - Games

I was listening to the gdgt roundtable this morning, and they started talking about the iPhone / iPod Touch as a gaming device. Josh Topolsky insisted that Apple was trying to drink Sony and Nintendo’s milkshakes, while Ryan said that Apple is just going for the “value add” of having games.

This got me thinking about my iPhone and the experiences I’ve had using it as a handheld gaming device, especially compared with the Nintendo DS and the PSP. Granted, gaming on my phone has not been my number one priority, but I’ve download a few decent ones: Spore Origins, Tris (which I believe is now unavailable) and Tap Tap Revenge. But at the end of the day, was it more fun for me to play games on my iPhone than if I’d brought along the DS or PSP? Well, no, not especially. Was it more convenient to not have to carry a second device? Of course. Yet the overall experience quality is still going to be better on a standalone gaming platform. I just wonder if people really care all that much about having the absolute best experience… maybe they just don’t need it.

This brings me to another point on the podcast: do mainstream users really care about the nit-pickings of technologists when it comes to their buying decisions? Yes, there can definitely be a trickle effect of opinion that can sway people (“Oh, I’ve heard this phone is very buggy, I’m going to wait for the next version”). But what about mainstream gamers? Are games on the iPod/iPhone ever going to effect the number of handheld devices being purchased, and the amount they’re used? Is it just a nice added benefit to the phone, or a major selling point?

Developers are cranking out some beautiful looking games for the App Store, and I’m sure they’re enjoying the direct-to-buyer system (that is, if their app makes it through the approval process), but I wonder what other frequent gamers are thinking.

Do you think people will eventually buy the iPod or iPhone with the primary function of being their gaming device?

Image courtesy of Apple.com

 

A little iPhone organization would be nice

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I made a Friendfeed post a while ago about this, and then I realized that microblogging is sucking whatever ideas I have for blog posts right out of my head and turning them into one-sentence blips in the social-networking ether…

Anyhow.

The iPhone interface is intuitive. However, this does not mean that it’s practical, especially when you have numerous icons to keep track of. Wouldn’t it be nice if there were an interface for organizing your iPhone apps? You could decide which menu page your apps showed up on, or even separate them by type or alphabetically. It’s just a total pain that every single time your apps update (at least when you do it from the actual phone) that it dumps the updated apps to the very last page in the iPhone interface. Why don’t they just stay where I told them to go? Why do I have to manually drag them back to where they belong? That method is touch-and-go (heh!) at best anyhow — if you don’t get it just right, the icon just hangs on the edge of the screen, waiting to move to the next page.

Actually, it really would make sense to just build this directly into iTunes. We can already see all the apps that are installed on the Applications page. Why isn’t there some kind of sorting method right there?

And while we’re at it, how about trial periods for apps? I recently purchased Super Monkey Ball for $9.99, and it’s the most annoying game I’ve ever paid money for. I totally have buyer’s remorse. If developers could add a time limit into the DRM wrapper on the app, then it could turn itself off after a certain pre-determined trial period ended. I’m not an app developer, obviously, but this seems more viable than giving your app away for free for an amount of time and then suddenly charging all new customers for it.

Finally, while we’re on the subject of iPhones, my “iPhone Cubism” pool on Flickr has actually gotten some good coverage lately! We’re on TUAW, Valleywag and iPhone Savior (which, I learned, is 100% zombie proof. Nice work!). So if you’ve had an artful glitch on your iPhone, add it to the pool.

(Sorry about the dry spell here on the blog! I honestly think Twitter is killing my blogging… slowly, but surely.)

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